I take software from estimate to production.
Senior developer and tech lead in Davao City. I lead full-stack teams, design data platforms on Microsoft Fabric, and run releases with sign-offs and rollback.
Many hats. One craftsman.
These are the disciplines I work in, from Figma designs to production releases. I set up AI workflows that plan, build and check each change before it ships.
Front-end, class 1 of 7
Achievements
I keep a log of my recent work. Here’s what I’ve been up to lately.
- 26 earned
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Ironworks Latest Rebuilt the engine in Rust, shipped releases Oct 2026
Rewrote Pixel Lab's art engine in Rust, with tagged releases and a developer docs site
Pixel Lab now ships as one fast program that the Mac app, the command line and AI tools all share, and my site simply takes the finished, self-contained pictures instead of running the engine itself. I ported the engine from Node.js to Rust, checked its output matches the old one exactly, and set up releases that build, test and publish on every version tag, plus a developer docs site.
Pixel Lab now ships as one fast program that the Mac app, the command line and AI tools all share, and my site simply takes the finished, self-contained pictures instead of running the engine itself. I ported the engine from Node.js to Rust, checked its output matches the old one exactly, and set up releases that build, test and publish on every version tag, plus a developer docs site.
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Second Brush Claude helps edit art inside the app Oct 2026
Built Claude into Pixel Lab, so an AI assistant can help draw and edit the art alongside me
I can now ask Claude for changes to my pixel art from a chat inside Pixel Lab, with whatever I've selected passed along as context, and watch each edit appear on the canvas as it happens. Every change Claude makes is recorded in the document's history under its name so any of it can be undone; underneath, the app offers all its editing commands to AI assistants through MCP.
I can now ask Claude for changes to my pixel art from a chat inside Pixel Lab, with whatever I've selected passed along as context, and watch each edit appear on the canvas as it happens. Every change Claude makes is recorded in the document's history under its name so any of it can be undone; underneath, the app offers all its editing commands to AI assistants through MCP.
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Home Studio My own Mac app for pixel art Oct 2026
Built Pixel Lab, a native Mac app for drawing and arranging my site's isometric pixel art
My site's pixel art now has its own Mac app, Pixel Lab, in place of the old browser editor: I draw objects frame by frame, build scenes from reusable object libraries in named layers, and every edit saves itself, with a version history to step back through. It's built in SwiftUI, and the art it publishes goes straight into the site with no extra steps.
My site's pixel art now has its own Mac app, Pixel Lab, in place of the old browser editor: I draw objects frame by frame, build scenes from reusable object libraries in named layers, and every edit saves itself, with a version history to step back through. It's built in SwiftUI, and the art it publishes goes straight into the site with no extra steps.
Achievement unlocked! Ironworks Rebuilt the engine in Rust, shipped releases · Oct 2026