I take software from estimate to production.

Senior developer and tech lead in Davao City. I lead full-stack teams, design data platforms on Microsoft Fabric, and run releases with sign-offs and rollback.

Many hats. One craftsman.

These are the disciplines I work in, from Figma designs to production releases. I set up AI workflows that plan, build and check each change before it ships.

Front-end, class 1 of 7

Achievements

I keep a log of my recent work. Here’s what I’ve been up to lately.

  • 21 earned
  1. Trophy Case Latest Made my achievements list more game-like Oct 2026

    Redesigned my site's achievements list with framed, color-coded icons and an "Achievement unlocked!" pop-up

    My portfolio's career highlights now read like a game's achievement list: each one sits in a colored frame by kind of work, the list shows how many are earned and locked, and the newest one greets visitors with an "Achievement unlocked!" pop-up. I also redrew every icon to match the site's isometric pixel-art world, and moved the list to a new address without breaking the old links.

    • Pixel Art
    • UX Design
    • Gamification
    • Astro
    • CSS
    • Accessibility
  2. Night Owl Added a dark theme to my site Oct 2026

    Added a dark theme to my portfolio site, with a button to choose Auto, Light or Dark

    My portfolio and blog now come in a dark theme that follows each visitor's system setting by default, or can be set to light or dark with a button in the navigation bar, and the page never flashes light before switching. Every text color was checked for readable contrast in both themes, with automated tests that keep the two in step.

    • CSS
    • Dark Mode
    • Design Tokens
    • Accessibility
    • Astro
    • Design systems
  3. Grand Entrance Island builds itself as the page loads Oct 2026

    Made my site's pixel-art island build itself on page load, with a lab to try and tune the animation

    The pixel-art island on my portfolio's home page now builds itself as the page loads: the ground sweeps in cube by cube and each house, tree and truck drops into place, while visitors who prefer reduced motion see it complete at once. I built a hidden lab page for trying different orders, moves and timings live, so choosing the final animation became a matter of picking it rather than recoding it.

    • Animation
    • Motion Design
    • Pixel Art
    • TypeScript
    • Astro
    • Accessibility
    • Prototyping
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